Nothing pushes my PC further than Microsoft Flight Simulator. That might sound odd to a "game" that's mostly about flying into the empty skies by itself.
But Asobo's latest iteration in the SLOTXO classic franchise is groundbreaking, technical and ambitious, using off-the-shelf spells to stream in accurate city data. Real-time weather effects, etc.
I still had a great time with it. But compared to most AAA games, Flight Simulator asks for more of your CPU.
That's why I'm intrigued by the new version for Xbox Series consoles coming out on Game Pass tomorrow.
In fact, it's Microsoft's first game for Xbox Series consoles that won't run on any Xbox One, even though the xCloud version does. It was released on mobile and will eventually make its way to older Xbox consoles as well. I've been playing preview builds provided